@startuml
sprite $astro [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000488999999883000000000000000000
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00000000000000001FFFFFFFFFFFFFF10000000000000000
00000000000000006FFFFFFFFFFFFFF60000000000000000
0000000000000000BFFFFFFFFFFFFFFA0000000000000000
0000000000000000FFFFFFFFFFFFFFFF0000000000000000
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00000000000AFFFFFFFF00000001FFFFFFFF800000000000
00000000000EFFFFFFFB00000000CFFFFFFFD00000000000
00000000003FFFFFFFF7000000008FFFFFFFF20000000000
00000000008FFFFFFFF2000000003FFFFFFFF70000000000
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000000001FFFB5100000000000000000015BFFF000000000
000000006E7100000000000000000000000018E400000000
000000003000000000000000000000000000000200000000
000000000000000062000000000000000000000000000000
0000000000000000AF8100000000029A0000000000000000
0000000000000000BFFFD9755569DFFC0000000000000000
0000000000000000AFFFFFFFFFFFFFFA0000000000000000
00000000000000007FFFFFFFFFFFFFF60000000000000000
00000000000000002FFFFFFFFFFFFFE10000000000000000
00000000000000000CE303FFFFFFFF400000000000000000
0000000000000000026000AFFFFFE4000000000000000000
00000000000000000000008FFFFA10000000000000000000
00000000000000000000007FFF6000000000000000000000
00000000000000000000004FFA0000000000000000000000
00000000000000000000000EF50000000000000000000000
000000000000000000000004F40000000000000000000000
000000000000000000000000460000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_ASTRO(_alias) ENTITY(rectangle,black,astro,_alias,DEV2 ASTRO)
!define DEV2_ASTRO(_alias, _label) ENTITY(rectangle,black,astro,_label, _alias,DEV2 ASTRO)
!define DEV2_ASTRO(_alias, _label, _shape) ENTITY(_shape,black,astro,_label, _alias,DEV2 ASTRO)
!define DEV2_ASTRO(_alias, _label, _shape, _color) ENTITY(_shape,_color,astro,_label, _alias,DEV2 ASTRO)
skinparam folderBackgroundColor<<DEV2 ASTRO>> White
@enduml